The Last Mechanical Monster. A Fire Story. Whatever Happened to the World of Tomorrow? Mom's Cancer.
Thursday, July 30, 2020
Comic-Con Post-Mortem
This article in Variety may be the stupidest piece of journalism I've read in a long time. It concludes that Comic-Con@Home, the San Diego con organizers' valiant attempt to salvage something good from the plague flames, failed because the YouTube panels didn't draw millions of hits.
What the article misses is that Comic-Con International is a lot more than what happens in Hall H, the large auditorium that hosts the major movie panels and such. I've been to Comic-Con many times and never once set foot in Hall H. What *I* see is that the panel I did, "Comics During Clampdown," has been viewed 1288 times. I guarantee you that the same panel live in San Diego wouldn't have drawn one-tenth that. I've seen and done panels that had more people on stage than in the audience. I also hear that the Cartoon Art Museum's "Sketch-a-Thon" fundraiser I participated in did as well or better than it would have live.
My takeaway is that Comic-Con@Home was an admirable success. In a couple of months they put together not just 350-plus Zoom panels but long-distance versions of art exhibitions, cosplay displays, vendor outlets, the Eisner Awards, and everything they could short of the $5 rubbery pretzels. It was free and open to all, and the videos are online to view at your leisure.
No, Comic-Con@Home wasn't the same as being there. That's obvious. But I think it did a lot to keep the spirit and community of Comic-Con alive.
Friday, July 24, 2020
Comic-Con 2020: Virtually Like Being There
It's Comic-Con Week! In some parallel non-plague universe, 100,000 people are gathering in San Diego to celebrate comics. Just not in this one.
BUT! The Comic-Con folks are doing their best to throw a virtual convention, including literally hundreds of panels with hundreds of comics experts talking about hundreds of topics, including one that I'm on! Andrew Farago invited me to join a panel on "Comics During Clampdown: Creativity in the Time of Covid," with Keith Knight, Mari Naomi, Ajuan Mance, Thien Pham, Jason Shiga and Gene Luen Yang! We recorded it a couple of weeks ago and it went live on Thursday at noon.
What a line up! Despite all of us orbiting the San Francisco Bay Area, the only one I'd met before was Keith (comics people don't actually all know each other, it only seems that way). But I like and admire all their work so this was very cool for me. I also think we had smart and interesting things to say, but I'm biased.
Check it out, or one of the other 350 or so (no kidding!) panels available online HERE. Thanks Andrew!
BUT! The Comic-Con folks are doing their best to throw a virtual convention, including literally hundreds of panels with hundreds of comics experts talking about hundreds of topics, including one that I'm on! Andrew Farago invited me to join a panel on "Comics During Clampdown: Creativity in the Time of Covid," with Keith Knight, Mari Naomi, Ajuan Mance, Thien Pham, Jason Shiga and Gene Luen Yang! We recorded it a couple of weeks ago and it went live on Thursday at noon.
What a line up! Despite all of us orbiting the San Francisco Bay Area, the only one I'd met before was Keith (comics people don't actually all know each other, it only seems that way). But I like and admire all their work so this was very cool for me. I also think we had smart and interesting things to say, but I'm biased.
Check it out, or one of the other 350 or so (no kidding!) panels available online HERE. Thanks Andrew!
Friday, July 17, 2020
A Matter of Perspective
"Beats Digging Ditches" Work in Progress: Some of my "Sixty-Second Sticky Doodles" that got the most feedback were on Perspective. Here's an example of two-point perspective that I did this morning. It'll be a nighttime cityscape in stark black and white.
The photo below shows the page on my drawing board with the two vanishing points, the dots on the pieces of white tape to the left and the right. Except for the lines that go straight up and down, every line in the drawing leads to one of those two vanishing points.
This is the pencil drawing. Next I'll ink it in black ink. I pencil in light blue pencil so I don't have to bother erasing; when I scan the art after inking, it's easy to make the blue color disappear, leaving only the clean black lines.
I really enjoy drawing perspective like this. It's a pretty mechanical--almost meditative--process, but it looks cool when done.
Here it is inked. This isn't finished: I'll add color (mostly shades of yellow in the windows), I plan to blacken many windows in a "crossword puzzle" look, and there's something in the sky I can't show you.
I wanted every building's structure and window pattern to be slightly different, like they were designed by different architects. I also wasn't too particular about every line being perfect. If you scrutinize, you'll find a lot of wonky lines. That's OK! I don't go out of my way to mess up, but I do think art should look like it was done by a human and not a CAD program. Little imperfections give art subliminal warmth.
The photo below shows the page on my drawing board with the two vanishing points, the dots on the pieces of white tape to the left and the right. Except for the lines that go straight up and down, every line in the drawing leads to one of those two vanishing points.
This is the pencil drawing. Next I'll ink it in black ink. I pencil in light blue pencil so I don't have to bother erasing; when I scan the art after inking, it's easy to make the blue color disappear, leaving only the clean black lines.
I really enjoy drawing perspective like this. It's a pretty mechanical--almost meditative--process, but it looks cool when done.
Here it is inked. This isn't finished: I'll add color (mostly shades of yellow in the windows), I plan to blacken many windows in a "crossword puzzle" look, and there's something in the sky I can't show you.
I wanted every building's structure and window pattern to be slightly different, like they were designed by different architects. I also wasn't too particular about every line being perfect. If you scrutinize, you'll find a lot of wonky lines. That's OK! I don't go out of my way to mess up, but I do think art should look like it was done by a human and not a CAD program. Little imperfections give art subliminal warmth.