Tuesday, June 9, 2026

250 Words on Star Pitching


[I try to start my day writing 250 words on anything. I’ll post one every Tuesday until I run out of good ones.]

In the 1980s and ‘90s, the Star Trek spin-offs were unique in that they would consider story ideas from anyone. Other TV shows required writers to have an agent or be on-staff, but the Trek series—The Next Generation (TNG), Deep Space Nine, and Voyager—let outside writers submit scripts.

I discovered that policy in the sixth year of TNG’s seven-year run, and quickly sent off two screenplays. I heard back: they couldn’t use them, but they liked my ideas enough to invite me to pitch others. Over the next several years, I pitched approximately 40 stories to writer/producers of all three shows. I never sold one but learned much about storytelling.

First: stories are all about characters. You might expect a science-fiction series to want weird aliens, space-time anomalies, starship battles, etc., but producers had little interest in those. However, if I pitched “Our hero faces Dilemma A, battles Complication B, and in the end resolves Conflict C,” I had their full attention. Audiences care about characters; the fantastical trappings are just how we get to know them.  

Second: ideas are common. Yours aren’t as original or outlandish as you think. I’d barely begun my first-ever pitch when the producer said, “I need to stop you. We’re shooting that episode this week.” When it aired, it was very much like the story I never got the chance to tell him.* Raw ideas are less important than how they’re executed. 

Third: nothing is a failure if you learn from it.
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*I saw it months later. If he hadn’t stopped me, I’d have thought they’d plagiarized it from me. 

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